It’s been nearly seven years since the fighting game community had a Marvel V.S. game. With Infinite’s announcement late last year, many players were excited with the potential new and returning characters in the Marvel V.S. series. Since its initial release this past September, has the game lived up to the expectations? Does it live up to its predecessors?
Marvel V.S. Capcom Infinite has several traditional game modes to choose from, including a first-time to the series Story Mode, Battle Mode (where you can play against people both offline and online), Training Mode, Mission Mode (learn the game’s system mechanics, and character-specific special moves and combos), and Collection Mode (artwork, movie clips, etc.). If you are looking for anything new or unique in Marvel V.S. Capcom Infinite, you will not find it here.
Most of the characters in Infinite will feel very familiar to you if you played Ultimate Marvel V.S. Capcom 3. While there are 6 new and returning characters from early Marvel V.S. games, the remaining cast are from the Ultimate Marvel V.S. Capcom 3. While I personally do not have an issue with the core roster, many players may not share my view. The new characters will more likely come from future DLC passes. Unfortunately, there is no way to obtain the DLC characters other than purchasing them (compared to Street Fighter V where you can earn the characters via in-game currency). With the first wave of DLC characters, the game’s current roster is at 36; over time, Capcom will be adding more characters and updating the game’s graphics and system mechanics. Since the game’s launch, I have mostly been playing Ultron, Strider, and Jedah. Of course, the rest of the characters are easy enough to quickly pick up, but hard to master.
The game truly shines in two areas: online battles and the gameplay mechanics. Many players were worried that the online gameplay would be plagued with lag just like Ultimate Marvel V.S. Capcom 3, where it would at best have only a few hiccups during a match. Fortunately, Marvel V.S. Capcom Infinite’s online gameplay does not share the same issues as its predecessor, as most connections feel like you are playing with an opponent in the same room! All of the online modes performed great, with nothing noticeable in terms of performance differences.
The gameplay is the other factor which pushes this game to being fun. While many people were upset over the teams being two versus two, the new Infinity Stones is said to be the team’s “third member.” The Infinity Stone’s mechanics shake things up during battles, adding either a “comeback” element or strengthening your team synergy. There are six stones to choose from, with each stone representing its unique abilities. For instance, the Reality Stone’s main attack shoots out a slow homing red ball, acting as a projectile for the character. When the player activates the Infinity Storm with the Reality Stone, the player has additional access to the stone’s abilities, including summoning a fire dragon across the screen, having lightning shooting down to the ground, having ice form on the ground to freeze your opponent(s), or even shooting tiny air-arrow like bullets. With five more Infinity Stones, you can imagine the possibilities! The Infinity Stone meter, which you can slowly build it up during a match by using the Stone’s move on your opponent, builds more quickly when you are taking damage, similar to Street Fighter V’s V-Trigger’s bar.
In addition, the game’s combo system is a nice mix between Ultimate Marvel V.S. Capcom 3 and Tatsunoko V.S. Capcom. Infinite’s combo system is much looser (compared to Ultimate Marvel V.S. Capcom 3), allowing experimentation similar to that of Tatsunoko V.S. Capcom’s combo mechanics. Off-the-Ground hits return, allowing you to sweep up a downed opponent in order to continue a combo(or create a mix-up, reset, etc.). If you love to do air combos, you should know that you are able to do two air combos within a string of combos. Traditionally, in many of the Marvel V.S. games, you were only able to do that once. Now, in Infinite, you can do that twice. Yes, twice. This not only increases your character’s damage output, but you can also tag in your other character(which also counts as a hit as they rush in!), and have your character do an air combo of his or her own. This alone can lead to insane combo output damage, mix-ups, resets, or an Infinity Stone setup! Of course, there is a combo limiter within the game. You will have to experiment with your characters to see how far you can go to see where that limit is!
While the combo mechanics have changed (for the better), not everyone is happy with the new button layout. It includes two punches (Light and Heavy), two kicks (Light and Heavy), a Tag button, and the Infinity Stone attack. It might be odd at first to have a tag button and a Stone attack by itself, as you might forget to switch out your partner, or you may accidentally hit the Stone attack button when you were trying to switch. While I read that people were having issues with the button layout, I did not. If you are having issues, try different button layouts to see what works for you. Over time, you will get used to it as you practice. Soon, you will be able to do insane combos!
Despite the game’s roster, DLC purchase content, and only a handful of single-player content, Marvel V.S. Capcom Infinite is truly fun to play! It is nice to have the creative freedom to play your team the way you want to without having the system mechanic limiting the number of hits you can land on your opponent. If you are looking for a fun fighting game that plays extremely well online, you can’t go wrong with Marvel V.S. Capcom Infinite.
[Marvel V.S. Capcom Infinite was purchased by the reviewer and reviewed on the PC (Steam) version. The reviewer spent over 40 hours reviewing this game.]
[ Capcom | Capcom | PC (Steam)/PlayStation 4/XBOX One | $59.99 ]
50 total views, 1 views today